DATE: 28th April 2025 – UPDATE 7.1
Title: Update 7.1 – Consoles and PC
Hey everyone,
Update 7.1 is here - starting with BLACKLISTED and new Build ARCADIA nodes.
BLACKLISTED. Play as Julia Black, a world-class assassin, on a mission to Redrock City
to eliminate two key targets. Working for the Meridian agency, which is
simultaneously being attacked from outside and within, Julia must exploit her array
of skills to infiltrate a criminal network and stop a deadly deal. Dive into a world of
espionage, deceit, and sabotage – and bring the truth to light.
For Build ARCADIA on PC, we've added new nodes: Point of Interest, Get Weapon
Status, On Weapon Status Changed, and NPC Ambient Voice, along with
improvements to several existing nodes.
Update 7.1 also includes additional improvements and minor bug fixes across
MindsEye.
We'll keep pushing out regular updates and fresh content. If you run into anything,
please keep reporting it through the usual channels.
Thanks,
The MindsEye Team
RELEASE SCHEDULE & PLATFORM INFO:
Date: 28th April 2026
Time: 11AM GMT / 12.00PM CET / 6.00AM EDT / 3:00AM PDT
Platforms: PC, PlayStation 5, Xbox Series X|S
Download size and version information:
Steam: 7.4GB (Version #: 6508009 )
Epic Games Store: 7.4GB (Version #: 6508009 )
PlayStation 5: 2.5GB (Version #: 01.017.000)
Xbox Series X|S: 5.5GB (Version #: 1.0.26.793)
MINDSEYE PATCH NOTES:
Improvements
AI & NPC
- Civilian NPCs are more reactive to their environment and will flee in response to
certain sights. - Enemy AI is now prevented from entering or leaving cover while reloading.
Audio
- Improved environmental sound effects.
- Sound effects have been added to the mission ‘Out of Bounds’ notification,
which was previously hard to notice.
Bug Fixes
- Resolved various minor bug fixes across MindsEye.
BUILD ARCADIA - (PC)
Improvements
Logic Nodes (New Logic Objects & Nodes)
- Added the ‘Point of Interest’ node. This node can be used to make Players and
NPCs automatically look at an object in close vicinity or a point of interest in a
given area. - Introduced the 'Get Weapon Status' and 'On Weapon Status Changed' nodes.
These nodes allow players to understand whether any actor currently has their
weapon drawn or holstered and automatically trigger whenever an actor
draws or holsters their weapon. - Added the ‘NPC Ambient Voice’ node. This node gives the player the ability to
turn on or off the ambient shouts and SFX for specified NPC actors.
Logic Nodes (Logic Objects & Nodes Improvements)
- Added an ‘On Interact Failed’ nodule to the ‘Interact’ node. Updated the ‘Event’
node, ‘Objective UI’ node, and ‘Blip’ node so that when they are removed by a
‘Remove’ node, the nodes mentioned are removed – they were not previously. - The ‘On Player Weapon’ node and the ‘On Actor Weapon Shot’ node have a new
property to listen to a specific weapon or weapon type being shot. The nodes
listen to all weapons by default. - The ‘AR Blip’ node has received new icons. A Drone icon, a Question mark icon,
and a new white Objective Diamond icon - The ‘Custom Camera’ node now sends a notification in the ARCADIA Log after its
transition has finished and the player exits the camera. - Added a checkbox on AI and AI Advanced Spawners that allows the player to
choose whether the AI spawns with their weapons drawn. - Improvements have been made to the ‘Stamp Spawner’ node.
- The ‘Drone Ability Target Volume’ can now be attached via the ‘Attach’ node to
Actors. - AI Behaviour via the Patrol Node has been improved.
Bug Fixes
Logic
- Fixed an issue where, on some Logic Nodes, the dropdown menu would fail to
select the default option if it was not modified.
Thank you for the support,
The MindsEye Team