This update brings a wide range of performance improvements and bug fixes, along with enhancements to controls, AI, UI, and audio for a smoother, more polished experience.
Available now on PC, PlayStation 5, and Xbox Series X|S.
Download sizes:
- PC: ~16 GB
- PlayStation 5: ~8 GB
- Xbox Series X|S: ~16 GB
Improvements
Performance
- Drastically improved performance across the game.
- Fixed critical framerate drops.
- Improved baseline framerate.
Graphics
- Improved civilian LOD.
- Improved material resolution.
- Improved distance building light and glass flickering.
- Improved Open World Free Roam playable character.
3C (Character, Controls, Camera)
- Weapon Handling
- Player now raises their gun when aiming near walls.
- Added additional animations for Sgian Dubh handling.
- Player no longer plays the holstering animation when switching weapons.
- Improved animations and setup for firing from turrets.
- Improved finger posing for PST cover animations.
- Improved weapon/reticule alignment.
- Slowed gun-up poses when aiming at a companion.
- Traversal
- Removed RIF glitchiness when vaulting.
- Improved responsiveness of direction changes after vaulting.
- Cover System
- Updated cover-to-cover transition animations.
- Improved responsiveness of sprint cover exit.
- Enhanced shoulder switching when exiting cover.
- Implemented more consistent cover generation.
- Improved turning when exiting peek to make it smoother.
- Ensured player faces the correct direction on thin cover.
- Camera
- Reduced camera popping when crashing a car.
- Added camera shake when taking damage while driving to Silva's house.
- Reduced camera popping when triggering climbs.
- Improved camera height when going down the stairs and exiting lifts.
- Added camera shake when receiving damage while in the military pickup turret.
- Improved camera pitch and responsiveness when entering turrets.
- Various bug fixes and overall camera improvements.
- Base Locomotion
- Improved sprint pivot animations to reduce popping and rotation.
- Reduced weapon clipping.
- Additional
- Jacob now looks at points of interest more reliably.
Weapons
- Numerous cinematic VFX bug fixes.
- Vehicle turret rotation is now independent from the vehicle they are attached to.
- Added camera shake when firing from or receiving damage in a turret.
- Quality-of-life improvements to weapon switching and reloading.
AI
- Improved AI vehicle combat behaviour and fixed related bugs.
- Enhanced AI reactivity and responsiveness.
- Miscellaneous fixes and enhancements to AI combat.
- General performance improvements.
Vehicles
- Various improvements to vehicle distance models.
NPCs
- Fixed pedestrian reactions in cutscenes.
- Reduced excessive pedestrian screaming when witnessing danger.
- Resolved issues related to NPC death inside vehicles.
- Fixed collision issues (missing or overly solid AI).
- Bug fixes for locomotion and sliding issues for ambient AI.
- New foot movement system implemented for civilian AI.
- Improved ambient AI reactions to danger and damage.
- Fixed and improved ambient AI when exiting vehicles and engaging in combat.
- Enhanced ambient robot locomotion behaviour.
- Improved pedestrian variation.
- Mayor Vega character-specific improvements.
Audio
- Improved audio propagation feedback.
- General audio bug fixes and polish.
- Enhanced facial animation synchronisation.
- Audio performance improvements.
- Refined pain and death sound effects.
- Increased diversity in pedestrian, OWE, and enemy voices.
- Improved synchronization of audio with animations.
- Interactable prop audio enhancements.
Environments & Lighting
- Improved destruction effects in several areas.
- Removed environmental obstacles that may disrupt player flow.
- Improved lighting across the map and in core mission locations.
Cinematics
- Polished audio in cutscenes.
- Improved seamless transition systems for smoother cutscene integration.
UI
- Updated fail screen visuals.
- Objective markers now indicate enemy verticality (above/below).
- Optimized UI performance for smoother menus and HUD responsiveness.
- Brightness and Gamma settings now display percentage values.
- Standardized mini-map blip colours.
- Added a loading screen fade-out function.
- Improved key rebinding support for French Standard and BEPO keyboards.
BUG FIXES
Open World & Free Roam
- Fixed various clipping issues involving civilians and enemies.
- Resolved bugs related to Jacob's implant not appearing in the correct state.
- Addressed multiple gameplay VFX-related bugs.
Missions
- Fixed various mission flow issues discovered during destructive testing.
3C (Character, Camera, Controls)
- Resolved camera and interaction bugs when entering/exiting vehicles and other interactive objects.
Companion Drone
- General bug fixes (see AI section for related improvements).
Weapons
- Fixed weapon misfires when shooting from a car.
- Rocket impact VFX are now correctly attached to their target.
AI
- Fixed AI bugs related to entering, exiting, and shooting from cover.
- Resolved cover generation issues for both AI and player characters.
- Fixed navigation issues affecting AI behaviour.
- Fixed issues with companion and combat AIs improperly entering or exiting vehicles.
- Fixed behaviour loop bugs that caused AI to get stuck or repeat actions.
- Addressed cases where drones and turrets would not appear on the minimap or HUD.
- Fixed excessive friendly fire from allied AIs.
- Fixed rare teleportation and locomotion bugs.
- Resolved collision issues for both robot and human AIs.
Vehicles
- Shooting car lights no longer pushes them inside the car body.
- Various fixes to car headlight behaviour and visuals.
- Resolved camera clipping issues with the world.
- Fixed excessive forces applied when shooting certain vehicles.
- Large vehicles now correctly display all wheels in Build.MindsEye.
- Fixed player death triggers when colliding with other cars while inside a vehicle.
- Destroyed robot parts no longer float if the robot was inside a vehicle.
- Traffic now properly takes damage from nearby explosions.
NPCs
- Bug fixes for story characters.
- Smoothed out jerky acceleration and braking cycles in vehicles.
- Fixed pedestrian animation issues when exiting vehicles.
Audio
- Various fixes to footstep audio inconsistencies.
- Restored missing sounds for destructible foliage.
- Addressed inconsistencies with ragdoll audio effects.
Environments & Lighting
- Fixed numerous mission and world traversal bugs affecting performance and navigation.
- Fixed cover related bugs.
- Fixed issues which caused the player to get stuck.
- Resolved camera issues when passing through tunnels or under overpasses.
- Prevented players from climbing unintended rock geometry.
- Fixed material and asset-related issues.
- Fixed various floating assets.
- Fixed issues related to HLOD lighting.
- Fixed light leaks in specific locations.
- Fixed floating debris when restarting missions.
- Fixed various landscape and asset popping instances.
- Numerous destructible fixes.
Cinematics
- Numerous cinematic VFX bug fixes.
- Improved LOD popping and texture loading in multiple scenes.
- Fixed visual issues like animation clipping and lighting overexposure.
- SIS scenes now appear correctly in all situations.
UI
- Fixed control mapping and key binding issues.
- Resolved sniper scope HUD misalignment at non-standard resolutions.
- Various settings menu formatting improvements:
- Tightened spacing in the Display header.
- Kept “Controls Mapping” sub-header on one line.
- Prevented resolution dropdown options from wrapping.
PC Only
- Added the option to enable or disable framerate limits during cutscenes.
- In Build.MindsEye: logic nodes and billboard sizes have been reduced by 50%.
Thank you,
The MindsEye Team